Just look at the textures and water effect then. Just look at the part when Kratos walks through the pitch black tunnel and uses the Head to show path. Just look at the part with Helios and the last part where Kratos flies and gets attacked by the Titan. and ya see the ENTIRE demo and don't comment after just seeing the first part. Just look at the amount of things happening on screen. Just wait till the graphical improvements come and then talk s*it. Yes, I admit GOW3 doesn't look as good now, but it looks way better than any 360 game I have seen. But just taking a jam on a PS3 game seems to be in your nature. I even feel Killzone 2 had engine build cut I hadn't read your previous BS comments, I would have thought that you asked a genuine question. Now-a-Days all PS3 games seem to have cut scenes made from the engine. It will be better than anything you have seen. Just look at the game when the camera zooms in in closed corridors and QTE's. It's not jaw dropping now cause the camera isn't really in the zoomed 3 rd person view.
Uncharted 2 cutscenes 720p#
Also, add to the fact that currently the game is at 720P resolution and will be 1080P when it comes out. GOW3 will literally blow away any competition.ĮDIT: Just see the remaining of the trailer at gametrailers and you won't ask the question. The textures and water seen in the last potion seem top notch. You can even see the veins of the Cyclops eye when it's pulled out.
Uncharted 2 cutscenes skin#
You can actually see the skin of Helios develop strain and tear in realistic manner. I just saw the remaining portion of Demo on and boy I was literally blown away. think how great it will look if it looks so great now.ītw. The devs said that the game will come out at native 1080P. Well done Naughty I agree, but I am pretty sure that GOW3 trailer is upscaled 1080P not native. But with UC2, they have taken care of every issue I have with 1. I could tell it simply be seeing the screen tear occasionally in the cut scenes. As a result, we decided to see how the in-game models compare to the cutscene ones in The Last of Us.Even Uncharted 1's cut scenes were rendered in game. So what will happen with their first game on the PS4? We have heard teases about how it might end up, offering visual fidelity closer to the cutscenes of The Last of Us, which were superb on their own. If they hadn’t done it, we would have gotten long load times between levels. On PS3, this was mainly due to the limitation of the hardware, especially its RAM. Since Naughty Dog games have a lot of focus on the story and character development, not to mention they also use these cutscenes as a way to pass off loading, it does make sense for them to use pre-rendered cutscenes. For an example, the polygon count of Nathan Drake in Uncharted 2 was approximately 37k, and almost double of that in pre-rendered cutscenes. They are often very high quality in terms of their visuals, the effects are all turned up a notch, anti-aliasing is applied and the models are also of higher quality compared to their gameplay counterparts. When it comes to Naughty Dog games, they use a different approach to in-game cinematics. This sounds pretty good, right? But how big of a jump are we talking about here? We can see this by taking a look through the gameplay and the pre-rendered cutscenes of The Last of Us on the PS3.
Uncharted 2 cutscenes Ps4#
A few weeks ago, we heard about how Uncharted on PS4 will offer the visual fidelity of the cutscenes of The Last of Us on PS3.